The research team at Tallinn University, led by Professor Tobias Ley, initiated a three-year research project on October 1, 2021, titled “Flexible Learning Pathways for Supporting Learner-Centered Education in Schools” (EduFlex). The project aims to develop a learner-centered education concept through flexible learning pathways and the monitoring and analysis tools for learning pathways based on this concept. The project is carried out by researchers from the Institute of Digital Technologies and Educational Sciences.

In achieving the project’s goal, we aim to determine how to construct a learning process that supports each learner’s potential, considering their individual characteristics, teaching methods applied in schools, technological opportunities for creating learning pathways, and school culture-related factors that contribute to fostering inclusiveness. The study addresses personalized learning through the interaction of the aforementioned factors, creating a framework that supports collaborative and problem-based learning processes for students and prepares teachers to make the learning process more flexible. Through the activities of the project, we aim to develop solutions that enhance cooperation between students and teachers, based on the interests and abilities of each learner, with technology serving primarily as a tool for teachers to make the learning process more flexible.

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DigiOppeVaramu & Sisuloome

The Estonian national strategy for education aims at implementing Bring Your Own Device model in primary, secondary and high schools by 2020 and providing students with high-quality digital learning resources that can be used on their personal smart phones, tablet and laptop computers. To reach this goal, the Ministry of Education and Research initiated DigiOppeVaramu project that was implemented by the Centre for Educational Technology (CET) at Tallinn University between May 2017 and September 2018. The project engaged 70 experienced high school techers in authoring more than 10 000 interactive learning objects using H5P on Drupal. The platform was set up and developed further by the technical team of CET, who enhanced the Drupal side with management of Learning Object Metadata, also OAI-PMH interface for sharing the H5P learning objects through the national learning object repository eSchoolbag ( and created several new H5P templates that were requested by authors. Our presentation will draw conclusions on our experience with using and adapting H5P in such a wide-scale project. After describing in detail the design adn implementation of our platform, we’d like to discuss with participants of H5PCon some issues that were raised by our technical team as well as the authors and and 30 teachers who agreed to pilot-test the learning resources created within the project:

  • potential inclusion of LRMI metadata inside of H5P learning objects to increase the discoverability and interoperability of H5P-based resources
  • more advanced ways of handling licenses in H5P learning resources
  • roadmap towards full LTI 2.1 implementaion in H5P and/or its lightweight alternatives (e.g. Kahoot-type “games” that allow teacher to monitor interactions and responses of students)
  • challenges with re-using the composite H5P learning objects (such as Column and Course presentation)
  • offline “players” for H5P learning objects.

Initial project has ended but platform Sisuloome serves the same outputs and additional features for teachers and students.

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